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Category: 13th Story

Getting your grind on: The misunderstood side of RPGs

So I know this is supposed to be part two of my review of Tokyo Mirage Sessions. And in a…

Toyko Mirage Sessions [Video Game Review, Part 1]

What a strange game. I've never really played anything quite like this but it's got a strange familiarity to it…

What’s wrong with video game journalism?

Back in April, Kotaku UK editor Laura Kate Dale thought she heard a slur against the disabled in a Persona…

A roll of the dice, or how I learned to stop worrying and love RNG

In the hills of Faerûn, a group of intrepid adventures makes their way north from Waterdeep to the Spine of…

The (low-key) excellence of edu-gaming

Last week I wrote about genre, but it occurred to me there's one niche that didn't really get covered: educational…

Is it a party or a battle? Genre conventions, Smash Bros. and you

Earlier this week I saw a few twitter threads about how Smash Bros. isn't a fighting game, but rather a…

Happy (digital) holidays

Happy Easter everyone! I won't drone on too long, we've all got eggs to hunt and pastel clothes to wear.…

Decisions, decisions: The crossroads of story and choice

If you read last week's blog post about Pokemon (which, is here if you missed it) you'll know that I'm…

Pokémon’s (grassy) Route to Success

When my mom took me to Walmart to purchase a copy of Pokémon Blue on release day in September of…

The Sequel Part 2: The Sequencing

Welcome back to my multi-part blog post on sequels! Sorry for the wait last week, there was a lot to…

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