Geek to GeekĀ Presents

The Thirteenth Story

Video Games at a Higher Level

The asymmetric beauty of Mario Maker

Back when the Wii U was first released, one of the features that had fans really hyped was the concept of asymmetric multiplayer. The idea was that the Wii U's gamepad could be used to create a completely separate experience from what was being displayed on the TV....

We can dance if we want to: On music and rhythm in games

I've always considered myself fortunate to have been in college during the Guitar Hero / Rockband craze. I loved playing Guitar Hero II competitively against friends and Rockband cooperatively with them. It seemed like every party had a Guitar Hero room where drunk...

Getting your grind on: The misunderstood side of RPGs

So I know this is supposed to be part two of my review of Tokyo Mirage Sessions. And in a way it is, I'll be discussing parts of that game here, but I'll also be discussing other games while focusing on the topic of grinding. The reason for that is this weekend I...

Toyko Mirage Sessions review Part 1

What a strange game. I've never really played anything quite like this but it's got a strange familiarity to it as well. Maybe it's like the first time you eat cotton candy ice cream, a dessert that's composed of all familiar tastes and textures but still jumps out to...

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