No Place Like Home is basically amazing. A game of cleaning up the post-apocalyptic Earth, solving a mystery, farming, crafting, and bedecking your farm animals with hats so they can dance under disco balls. What else do you need?
Science fiction thrives on the anthology format. Pick any of the “classics” from a hat – Star Trek, The Dandelion Girl, Asimov’s I, Robot – and it’s a better-than-even chance that the stories don’t take longer than fifty pages or forty-two minutes to tell. There’s a lot to be said for how a tight, focused episode can really drill down on a single idea.
And precious few series wield the strengths of both quite as well as Planetes.
I’ve been a big fan Rune Factory for a while now. It’s probably my favorite blend of the “farm life” style of game, and 4 on the 3DS gobbled up dozens of hours of my life. I was among the first up to bat for the series when it was pronounced no-longer-dead two years ago.
Really, I just want to see this series succeed.
But less than halfway through Rune Factory 5, I’m starting to feel like its time is up.
en anything with a giant military-style robot or so much as the word “mecha” in it, chances are it owes something to Mobile Suit Gundam. But, like with any franchise with such a long history, it can look daunting to a newcomer.