Back in April, Kotaku UK editor Laura Kate Dale thought she heard a slur against the disabled in a Persona 5 song in Smash Bros. Ultimate. She wrote an article about it, but ended up having to write a retraction the next day (you can read the retraction here, it...
13th Story
A roll of the dice, or how I learned to stop worrying and love RNG
In the hills of Faerûn, a group of intrepid adventures makes their way north from Waterdeep to the Spine of the World to investigate why the giants have suddenly started attacking settlements all across the northern Sword Coast. Each leg of the journey, the dungeon...
The (low-key) excellence of edu-gaming
Last week I wrote about genre, but it occurred to me there's one niche that didn't really get covered: educational games. And it's a particularly heinous omission considering the impact these kinds of games have had on my life. It's-a me, your art teacher I'm not sure...
Is it a party or a battle? Genre conventions, Smash Bros. and you
Earlier this week I saw a few twitter threads about how Smash Bros. isn't a fighting game, but rather a party game. Other people disagreed and many online discussions were had but very few minds were changed. Now I'm not out here to be some keyboard warrior for my...
Happy (digital) holidays
Happy Easter everyone! I won't drone on too long, we've all got eggs to hunt and pastel clothes to wear. And depending on the games you play, you may have noticed that it's Easter -- or some vaguely seasonal pastel-flavored, egg and bunny themed holiday -- in your...
Decisions, decisions: The crossroads of story and choice
If you read last week's blog post about Pokemon (which, is here if you missed it) you'll know that I'm big on games that present interesting decisions to players. It's what, at the core, defines a good game to me. But when I talk about this concept with friends,...

