Back in late 2010, or maybe early 2011, all of my friends online were going crazy over this new indie game called Minecraft that had just had a beta version release. I watched a trailer on the game's website and it featured something with a skeleton and a roller...
13th Story
Tokyo Mirage Sessions: An Outro of Shadow and Light [Video Game Review, Part 2]
On Spoilers: So I understand because this is a somewhat obscure game that there's going to be a lot of people who haven't played it or haven't finished it. So I'm going to be sure to clearly mark any content that talks about major plot details from the final chapter...
The asymmetric beauty of Mario Maker
Back when the Wii U was first released, one of the features that had fans really hyped was the concept of asymmetric multiplayer. The idea was that the Wii U's gamepad could be used to create a completely separate experience from what was being displayed on the TV....
We can dance if we want to: On music and rhythm in games
I've always considered myself fortunate to have been in college during the Guitar Hero / Rockband craze. I loved playing Guitar Hero II competitively against friends and Rockband cooperatively with them. It seemed like every party had a Guitar Hero room where drunk...
Getting your grind on: The misunderstood side of RPGs
So I know this is supposed to be part two of my review of Tokyo Mirage Sessions. And in a way it is, I'll be discussing parts of that game here, but I'll also be discussing other games while focusing on the topic of grinding. The reason for that is this weekend I...
Toyko Mirage Sessions [Video Game Review, Part 1]
What a strange game. I've never really played anything quite like this but it's got a strange familiarity to it as well. Maybe it's like the first time you eat cotton candy ice cream, a dessert that's composed of all familiar tastes and textures but still jumps out to...
