Last week, I talked a lot about the characters in Dragon Quest VIII. This week, I want to focus more on the gameplay mechanics that make this entry unique from the others in the series. DQ VIII has a lot to offer in terms of side quests and mini-games. There's the new...
JRPGs
Final Thoughts on Dragon Quest VIII
This is likely going to be my final post on Dragon Quest VIII: Journey of the Cursed King. At the time of this writing, I beat it about two days ago. That means I only have to beat DQ IX in order to beat every mainline Dragon Quest game within a single year. Today, I...
Dragon Quest FM, S2 E44 – Yakuza 7: Like A Dragon Quest For Gangsters
Yakuza: Like a Dragon basically feels like Grand Theft Auto and classic arcade beat ‘em ups combined to make a weird gangster RPG baby
Cor Blimey! Why Dragon Quest Has the Best NPCs
Most video games are not about the NPCs. They're called non-playable characters for a reason. You aren't supposed to play as them, much less get attached to them. For the most part, you don't even have to talk to them. In a lot of video games, NPCs are set dressings....
[Keywords] Xenogears and Ambition
Xenogears was ahead of its time in a lot of ways; crucially, that its development cycle reads like that of a modern Kickstarter-funded game.
Dragon Quest IX: Quester’s Rest, Krak Pot, and the Starflight Express
Last week, I mostly talked about the Dragon Quest IX's Vocation system, the story set-up, and how themes and locations remind me so much of Dragon Quest VII. This week, I'd like to talk about some of the mechanics that make IX feel unique and different from other...

