Link stumbles into final room of the Dark Palace. A familiar for dominates the room: a large orange beast with a spiked, whippy tail and a large helmet. Having just a acquired a hammer, Link pounds on the beast's . A small piece chips off the helmet a a few strikes...
fire emblem
How Three Houses solves Fire Emblem’s pace problem
Fire Emblem, especially classic Fire Emblem, had a problem with pace. Allow me to illustrate: So Fire Emblem maps are usually pretty long, they can sometimes be 40 minutes to an hour in the later half of a game. And the most popular way to play these is to restart...
On Fire Emblem Three Houses and series progression or how Echoes: Shadows of Valentia is the unsung hero of FE
I love thinking about how gaming franchises evolve. And Fire Emblem is one of my favorite series both as just a game and thinking about how it has progressed and evolved. You may know this, because it's mentioned in everything ever written about Fire Emblem, but in...
Tokyo Mirage Sessions: An Outro of Shadow and Light [Video Game Review, Part 2]
On Spoilers: So I understand because this is a somewhat obscure game that there's going to be a lot of people who haven't played it or haven't finished it. So I'm going to be sure to clearly mark any content that talks about major plot details from the final chapter...
Toyko Mirage Sessions [Video Game Review, Part 1]
What a strange game. I've never really played anything quite like this but it's got a strange familiarity to it as well. Maybe it's like the first time you eat cotton candy ice cream, a dessert that's composed of all familiar tastes and textures but still jumps out to...
A roll of the dice, or how I learned to stop worrying and love RNG
In the hills of Faerûn, a group of intrepid adventures makes their way north from Waterdeep to the Spine of the World to investigate why the giants have suddenly started attacking settlements all across the northern Sword Coast. Each leg of the journey, the dungeon...



