If you read last week's blog post about Pokemon (which, is here if you missed it) you'll know that I'm big on games that present interesting decisions to players. It's what, at the core, defines a good game to me. But when I talk about this concept with friends,...
BJ Keeton
Pokémon’s (grassy) Route to Success
When my mom took me to Walmart to purchase a copy of Pokémon Blue on release day in September of 1998 (I was 11) with money that I had saved up my allowance for months to purchase, there's no way she could have known that this little $40 game you played on a dual-tone...
The Sequel Part 2: The Sequencing
Welcome back to my multi-part blog post on sequels! Sorry for the wait last week, there was a lot to juggle and honestly I couldn't put off cutting the grass any longer and that took forever because my area had a flood a few weeks prior so it was like clearing jungle....
Let’s Talk about Video Game Sequels: Part One
Video games, more than any other medium of entertainment, revolve around continuing franchises — long chains of sequels — to the degree that when major developers unveil a new IP it’s often huge news.
On constructing a good video game town
Video game worlds can usually be divided up into three fairly clean categories: overworlds, dungeons and towns. Dungeons get a lot of love, it’s true. But nothing quite makes me fall in love with a game or setting like a really well made town, city or village. I love...
Welcome to the 13th Story
The 13th Story will mostly focus on any number of random ideas and thoughts, but I really want to make it my goal to be insightful. I really want to express concepts and ideas that will help you appreciate games on a deeper level.
