Dragon Quest XI's battle system is deceptively simple. You take turns attacking or using abilities and the monsters you're fighting do the same. It's about as old school as it gets. While other RPGs make big mechanical changes to make their systems more active or...
JRPGs
Tokyo Mirage Sessions: An Outro of Shadow and Light [Video Game Review, Part 2]
On Spoilers: So I understand because this is a somewhat obscure game that there's going to be a lot of people who haven't played it or haven't finished it. So I'm going to be sure to clearly mark any content that talks about major plot details from the final chapter...
Getting your grind on: The misunderstood side of RPGs
So I know this is supposed to be part two of my review of Tokyo Mirage Sessions. And in a way it is, I'll be discussing parts of that game here, but I'll also be discussing other games while focusing on the topic of grinding. The reason for that is this weekend I...
Toyko Mirage Sessions [Video Game Review, Part 1]
What a strange game. I've never really played anything quite like this but it's got a strange familiarity to it as well. Maybe it's like the first time you eat cotton candy ice cream, a dessert that's composed of all familiar tastes and textures but still jumps out to...
2019 Half-Year Highlights
This week, I'm at a bit of a crossroads. I've finished up the Zenithia Trilogy--possibly my favorite video game trilogy of all time--and although I still have to finish Dragon Quest VIII and play IX, I'm almost at the end of my quest. I said I was going to beat every...
Pokémon’s (grassy) Route to Success
When my mom took me to Walmart to purchase a copy of Pokémon Blue on release day in September of 1998 (I was 11) with money that I had saved up my allowance for months to purchase, there's no way she could have known that this little $40 game you played on a dual-tone...
