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How Fear Impacts My Content Creation and Consumption

How Fear Impacts My Content Creation and Consumption

My prompt for Blaugust was a doozy. A real noggin' buster. Thanks, Bel. What is your greatest fear, and how…

Getting your grind on: The misunderstood side of RPGs

So I know this is supposed to be part two of my review of Tokyo Mirage Sessions. And in a…

Toyko Mirage Sessions [Video Game Review, Part 1]

What a strange game. I've never really played anything quite like this but it's got a strange familiarity to it…

Is it a party or a battle? Genre conventions, Smash Bros. and you

Earlier this week I saw a few twitter threads about how Smash Bros. isn't a fighting game, but rather a…

Decisions, decisions: The crossroads of story and choice

If you read last week's blog post about Pokemon (which, is here if you missed it) you'll know that I'm…

Pokémon’s (grassy) Route to Success

When my mom took me to Walmart to purchase a copy of Pokémon Blue on release day in September of…

The Sequel Part 2: The Sequencing

Welcome back to my multi-part blog post on sequels! Sorry for the wait last week, there was a lot to…

Let’s Talk about Video Game Sequels: Part One

Video games, more than any other medium of entertainment, revolve around continuing franchises -- long chains of sequels -- to…
On constructing a good video game town

On constructing a good video game town

Video game worlds can usually be divided up into three fairly clean categories: overworlds, dungeons and towns. Dungeons get a…

Welcome to the 13th Story

The 13th Story will mostly focus on any number of random ideas and thoughts, but I really want to make…

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