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Decisions, decisions: The crossroads of story and choice

If you read last week's blog post about Pokemon (which, is here if you missed it) you'll know that I'm…

Pokémon’s (grassy) Route to Success

When my mom took me to Walmart to purchase a copy of Pokémon Blue on release day in September of…

The Sequel Part 2: The Sequencing

Welcome back to my multi-part blog post on sequels! Sorry for the wait last week, there was a lot to…

Let’s Play Yo-Kai Watch!

Yo-Kai Watch is a series you've probably heard of but maybe never played. You might know it as “that Pokemon-type…

The End of the Quest?

Once upon a time*, I proclaimed I was going to beat all the mainline games in the Dragon Quest series…

Let’s Talk about Video Game Sequels: Part One

Video games, more than any other medium of entertainment, revolve around continuing franchises -- long chains of sequels -- to…

On constructing a good video game town

Video game worlds can usually be divided up into three fairly clean categories: overworlds, dungeons and towns. Dungeons get a…

Welcome to the 13th Story

The 13th Story will mostly focus on any number of random ideas and thoughts, but I really want to make…

Looking Forward to the Next 20 Years of Online Communities – Part 2

Looking at the current online social landscape is kind of looking at a Mad Max-style hellscape of ones and zeroes.…

Looking Back at 20 Years of Online Communities – Part 1

Beej has been thinking about how online communities have changed over the past 20 years, where they stand now, and…

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